![]() ![]() It might look grim and downbeat from the screenshots, but there's a strong line of cheeky humour running through everything - most clearly seen with the jokey disembodied narrator, who throws a constant stream of quips and insults your way. This accessibility is mostly aided by the tone of the game. It's uniquely appealing to a console crowd brought up on more direct fare. As a result, Victor Vran: Overkill Edition feels like a half-way point between a traditional ARPG and a mainstream action-adventure game. You even have a jump button (complete with a Mario-esque wall-bounce) for getting out of trouble and accessing hidden areas. ![]() There's a dodge-roll on the L button for nipping out of immediate danger. Here you have direct control of the titular demon hunter's movement and attacks via the left Joy-Con and fascia buttons respectively. Victor Vran: Overkill Edition is different. Most ARPGs tend to be designed with a mouse and keyboard in mind, deploying a semi-automated form of clicky combat that doesn't always translate too well to a control pad. It all feeds into Victor Vran: Overkill Edition's distinctly hands-on combat. You do get one-off demon powers that work in a more traditional way, but for the most part, it's all about the hardware. Where other ARPGs might give you completely separate magical moves that can be chopped and changed individually, here they're mostly tied to each weapon type. These weapons are even more specialised thanks to the fact that they are tied to special attacks. It's not much good against mobs of the regenerating undead, however, where a slow but wide-ranging and hard-hitting hammer might be of more use. The rapier, for example, can issue lighting-quick attacks and is particularly useful at getting through singular armoured foes. Each weapon class handles completely uniquely, and each has its use depending on the type and number of enemies that you're facing. There are scythes, rapiers, swords, hammers, shotguns and more. ![]() Victor Vran has a brilliant combat system, anchored by its clear and concise focus on weapon types rather than distinct character classes. That loot comes in the form of coins, ability-modifying cards, difficulty-altering hexes and completely new weapons.Īh, the weapons. Each defeated enemy yields experience points and, often, shiny loot. Waves and waves of supernatural enemies wade towards you as you roam through the open hubs and instanced dungeons of Zagoravia - a gothic city besieged by otherworldly forces. Hoovering up a near-constant stream of loot and experience points is the key driver behind the game. Victor Vran: Overkill Edition is an action role-playing game, which means that it eschews complex turn-based battle systems in favour of instant hack-and-slash action. But it does have an energetic spirit all of its own, as well as a few unique advantages that might better serve a broader, Nintendo-loving crowd. It isn't as slick, polished, or downright accomplished as Diablo III, but then few games of this sort are. Victor Vran: Overkill Edition is just such a game. Or, you could snap out of your stupor and get warming up those looting muscles with a highly creditable alternative. You could spend the next few months gawping into space, imagining how great it'll be to play Blizzard's seminal ARPG on the go. Co-published by Wired Productions.Diablo III is coming to Switch this December. Developed and published by Haemimont Games AD. The Victor Vran name and logo are trademarks of Haemimont Games AD. One-time license fee for play on account’s designated primary PS4™ system and other PS4™ systems when signed in with that account. Online features require an account and are subject to terms of service and applicable privacy policy (/terms-of-service & /privacy-policy). Software subject to license (us./softwarelicense). Network Players 2-4 - Full game requires PlayStation®Plus membership to access online multiplayer
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